Dancing in the streets: Smart phones and gaming | PDF

What if you could play a dancing game anywhere?

Daniel Ashbrook, Tracy Westeyn, and Thad Starner. In Electronic proceedings of Workshop on Ubiquitous Entertainment and Games at Seventh International Conference on Ubiquitous Computing (Ubicomp) 2005.

Abstract: Dancing in the Streets (DITS) is based on the popular genre of dance games popularized by Dance Dance Revolution (DDR). The general idea of these games is that the player dances to the beat of a song, stepping on a floor pad in sync with on-screen directions.  Rather than the dance pad, we will equip players with leg-worn sensors, and instead of the TV, players will see the dance moves on their mobile phones. Instead of being limited to one or two players, we envision dozens or hundreds of people being able to dance to the same song, in a manner similar to the large-scale choreography seen in music videos and movies. We also envision competitive “dance-til-you-drop” style games taking place around the world.